Description: As the title suggest, I would suggest the server to allow unclaiming by other faction by several criteria, for example: land not managed properly (for example we could found some abandoned land with structures just blown out by TNT but not then cleared up at all. The faction’s whose land to be unclaimed will be notified and given appropiate time to response, if no actions done within that time, the land will be unclaimed.
Why: Land neglect is a common thing especially in far away factions and factions near spawn. By implementing this new rule, players could tidy area sorrounding their faction to be more natural/at least traversable by player. This could also mean reducing deaths from accidental fall and more mob spawning from ruined structures.
Reducing mess and Unusable Lands that Ruins the scenery
Giving chance for more capable Faction to take care of the land.
Tidying surface so more traversable for players.
How: Implementing a new rule and forum request, by giving player mechanism to request of unclaiming, other faction could claim it and either repurpose it or even WE it in forum.
Pros:
Reducing mess and Unusable Lands that Ruins the scenery
Giving chance for more capable Faction to take care of the land.
Tidying surface so more traversable for players.
Cons:
Almost nothing, only more of a rule change
The only one I could think is maybe more work for staff (but its a request and could easily be denied as with other request like WE) and wasting forum space for uneccesary topic.
Absolutely not. As long as the faction isn’t breaking one of our pre-existing rules, which are designed for both the safety of the server and of the players, then there is no reason, logistically speaking and morally speaking, for us to implement additional rules based on “neglect”.
If a faction has already claimed the land, then they get to decide what to do with it. We won’t impede on that sovereignty.
I know some factions have megaprojects and thus looks messy…. But what I talk about isn’t that, but factions that have structures themselves explode using TNT or just random pillars of dirt etc. Massive holes and random abandoned structures, looted already (was abandoned at some point I presume).
This new request allow the faction who own the land to be unclaimed certain time to tidy up, even asking WE so its fair imo.
This won’t impede at all with soverignity (as per the server rule, true soverignity only owned by the owner/staff of this server. The rest is only allowed to have faction and their land, and that is also by some requirements decided unilaterally by the server.
If you want someone to tidy up their land, then ask the faction members themselves. But if they refuse, then that should be the end of the story.
Doesn’t matter if it’s a TNT/creeper hole, dirt towers, or abandoned areas that have been looted. If the faction chooses to leave their land at that, then staff should not impede on their choice simply because you didn’t like the way it looks.
Just to quickly add, when you claim land you’re expected to have control over it, and there’s already enough criteria for land management. Claim griefing rules and timeouts are both the best ways to disallow land claim abuse. We don’t expect players to be professional builders, and we can’t expect all factions to look like professional work.
What you’re asking for is a way to hijack factions that were originally claimed by someone and secured by someone. That’s preposterous.
Ps: I struggle to understand the elitism on the statement “give a chance for a more capable faction to take better care of the land.” Maybe the faction’s whole idea is to have a giant hole in the ground and you didn’t know. This would never work.
It seems my concern differ greatly from what the others capture…..
What my concern is how ruins sometimes makes it hard to traverse/danger and how it is ruining the overall landscape. I am not a good builder myself but I think I know if something looks ruined by intention and what is not….
Some faction might have so many claim scattered that sometimes they forgot some claim exist in faraway lands…. By adding this suggested feature it is some form of communication and allow staff to exert some control to how lands are claimed.
I know we are all from different backgrounds but both of above opinions imo stem from libertarian view, while I am from an eastern country that foster more harmony and communications between neighbours…. So things like what I suggest is not so farfetched in my country. In my country we even have to ask neighbours permission to build our own house next to it because it might disturb them etc…. Ofc it almost always accepted but by a bit of paperwork we prove ourself to be a decent neighbour….. thats all.
Please do not interpret my suggestion too far…..
What I propose is more into future v3 world where it is brand new world, and a bit of more build rule might hinder rampant destruction and ruins as currently happen for example near world spawn. My suggestion would hinder needing to build huge walls and borders to limit view of neighbours ruins etc and more inclusive overall landscape that connect one another.
The problem is, even if your suggestion made sense in our context, you aren’t even suggesting objective guidelines, us as staff need real guidelines to make a request be fairly handled, and a faction looking “ruined” is highly subjective.
I understand what your suggestion is, but it simply isn’t easy to implement. I still think the best way is to communicate with the player who owns that faction, or just ignore the chunk. The chunk isn’t your faction’s, and if it’s too close to your faction to the point it’s making it tough to walk to and from (making you not be able to edit the area in order to make the area walkable), that’s still considered claim griefing and is reportable.
I can give you a fair example. Some factions claim chunks that have ruins above but they claimed the chunk because of a farm, or anything underground. Then a staff goes to that chunk with a “chunk unclaim request” or whatever you wanna call it, doesn’t notice that farm, and just unclaims it. Sure, staff can verify things, but obscure stuff can happen. Hell, the faction might be hiding chests somewhere on purpose in a chunk out of nowhere. Faction claims are to be respected unless the player times out or claim griefs.
Ofc I haven’t made any objective guidelines as the suggestion havent been approved yet, and I understand the challenges might be happening. But I think the main suggestion is to allow certain guidelines (at least rough ones) so neighbouring factions could harmonize with each other.
For example if one faction decide to make a huge hole (beacon mining from surface to bedrock as an extreme examples), they could implement some kind of guardrails or warnings to players nearby so they don’t fall or trapped til death.
Another example if like your example a faction claim a ruin above with farm/spawners below, it could be marked with invisible barrier block at certain heights that tell the staff it is not to be disturbed or the alternative is to be covered with walls so it is not seen from elsewhere
When I first saw this, I thought mihai was the one who suggested it :P
This is one of those things where you balance out freedom and control of one’s surroundings. The more control you have over your area, the less freedom you have, because at the end of the day, it’s someone else imposing what you do with your land.
The good old security vs privacy argument, where if you increase one, you decrease the other. And like with that argument, I think it’s better we go for more freedom, you know. You never know when you yourself will be in a land grab request.
I did struggle a lot with this kind of stuff back in TE, with people ruining the land around my faction. I even made a suggestion once to forbid strip mining deserts or something like that :P. It was annoying, and it took a long time until I managed to get the area under friendly factions, but you know, one man’s trash is another man’s treasure. Can’t just allow people to take others land because they don’t like what’s there, for all you know, those ruins you want to get rid of are actually important to the owner.
Actually I am not suggesting to claim othe’r’s land but more like edit it a bit at surface level…. But if freedom is the utmost importance I think this suggestion is not feasible at all and staff may close it
If people are specifically doing stuff in their land to bother you, you know, leaving signs with rude messages, building inappropriate stuff or just using claims to cause grief in some way, we have rules against that. Beyond that, I don’t think staff should get involved.
If you decide to purposefully go into treacherous territory, then that is your conscious decision. But again, I don’t believe that this is something that staff should get involved around abandoned and treacherous landscapes because you, the individual, had an issue with it. It isn’t your land, and you made the decision to go through someone else’s faction. You fucked around and you found out.
Again, if you are a player who decides to walk through the giant Beacon hole in the ground, then that is your decision. Unless the area specifically looks like a death trap, which if you feel that way you could always report, then staff shouldn’t touch the area.
If this is your background, then ask the faction. Leave a sign, talk with a member, DM on Discord or on forums. What you’ve been essentially asking is an unwarranted and unnecessary bureaucracy.
Once again, just talk with the faction. I had an issue with this similarly years ago (although granted, I called it claim griefing and it didn’t fall under that due to a spawner). I ended up talking with the faction leader, and he agreed to unclaim for a price. Of course, I am not asking you to name a price to a faction because of the landscape, but if you are really up about communication, then be proactive and talk with the faction leader. If they are inactive, then how do you expect a staff member to communicate with them? At that point, you might as well just wait for their faction to disband.
Look it’s no secret that I am taking a more Laissez-faire libertarian approach to this suggestion, but that’s because I believe that we shouldn’t impede on a sovereign faction’s autonomy outside of our pre-existing rules. Like Ast said, this is a discussion of security vs freedom, and this suggestion leaves very little to be gained from the security in exchange for giving up a fair bit of freedom. I am tripling down my second response by stating that the land could have as many creeper holes as they wanted to, and staff shouldn’t interfere in it. That’s the beauty of your faction. Why take away that right from someone else?
I am assuming you’ve made this suggestion because there is a particular area thats offending you… If so, have you tried communicating yet?
To give an example, I (as a player) have managed to clean up a significant amount of destroyed terrain around one of my areas just by communicating with nearby factions and their members recently…
If you actually want more communication between players, try actually attempting it yourself instead of trying to solve a social isaue with a rule…